https://github.com/Activision/caldera

While I was working at Activision, I worked on the player telemetry that went into the Caldera dataset release. My part was the data discovery and extraction: digging through Activision’s distributed data lake to find the usable telemetry, working out which tables held data we could actually release, and pulling the match endpoint and positional breadcrumb data that shipped with the dataset.

PhD researchers at Clemson University wrote a research paper based on it and presented at ACM SIGGRAPH MIG 2025-A Premier Conference on Advancements in Graphics and animation technologies.
https://dl.acm.org/doi/10.1145/3769047.3769054

Here is my LinkedIn post about it

“I’m so glad to see the data I helped to pull from Activision‘s massive distributed databases and cleaned for the Caldera dataset was explored by researchers at Clemson University and published a paper on it at ACM SIGGRAPH MIG 2025!. It even won the best presentation award, Congrats!! The dataset release was a impactful undertaking at Activision in 2024. Big thanks to everyone who contributed to it, and to the ones who used and will use it to further research in gaming. Ps. I distinctly remember being so excited at this release that I booked a same day flight to Colorado for ACM SIGGRAPH 2025 and sitting in the second row in the front (it was a coincidence) when Mark Zuckerberg and Jensen Huang was talking on stage. It was a surreal experience. Pic Credits : Researchers of the paper in comments”