My Anti-Cheat Work at Activision, in Public Releases

I work on machine learning for RICOCHET Anti-Cheat at Activision, on Call of Duty. Most of what a security team builds never gets talked about publicly, for obvious reasons. But Activision does publish progress reports, and a fair amount of what I have worked on shows up in them.

This page is my index of those releases: the public post, and one line on what it covered. The summaries are drawn from Activision’s own announcements. Anything not published, I am not going to discuss here.

Machine learning detection

Date Release What it covered
2023-11-09 Machine learning and Replay progress report ML examining client and server data for new cheat behaviours, and prioritising suspicious Replay clips for review.
2024-10-18 ML anomaly and aimbot models Anomaly models, new behavioural systems, and detection models analysing gameplay specifically to combat aimbots.
2024-11-13 Anomalous skill behavioural model A behavioural model for anomalous skill, processing up to 4.4 million data points per hour and flagging accounts for human review.
2024-12-16 Replay render farm and AI training Replay outputs used to validate detections and to generate training data for the AI systems.
2025-01-17 Behavioural aimbot detection Updated behavioural detection models explicitly covering aimbotting, plus account-trust signals.
2025-03-28 Aimbot and Replay ML update Further aimbot detection work, and an ML system analysing game replays.
2025-05-07 Video Replay ML Video and game data analysed together to estimate the probability of wallhacking and produce a suspiciousness score for human validation.

Third-party hardware detection

Date Release What it covered
2023-04-04 Third-party hardware detection Global detection for controller passthrough hardware that modifies gameplay and reduces or eliminates recoil.
2023-06-29 Hardware detection results A 59% reduction in use of the targeted third-party devices in the first two weeks.
2025-01-17 Hardware identification Hardware-identification and account-trust systems aimed at repeat offenders.
2025-05-07 Hardware enforcement Hardware makers working to circumvent detection, and the enforcement response to it.

Boosting, teaming, and real-time mitigations

Date Release What it covered
2025-08-06 Anti-boosting and teaming security Security work targeting boosting and teaming, where the abuse is coordination between accounts rather than a client-side cheat.
2025-09-10 Real-time mitigations Detection driving mitigations inside the match rather than bans after it, with 55,000+ cheaters disrupted in a month, and mitigation telemetry fed back to learn player behaviour.

Ps. Nothing here goes beyond what Activision has already published, and nothing I say on this site has ties to my employer unless I specifically mention it.